| -O 0 | : | mesh optimization. |
| -O 1 | : | mesh generation in agreement with a prescribed metric, |
| including points insertion/suppression and mesh optimization. | ||
| -O 4 | : | option 1 + global splitting, |
| warning global splitting involves splitting of boundaries (triangles) | ||
| -O 9 | : | rigid bodies displacement and optimization (see 5). |
| -O 10 | : | transformation of an hexahedral/prism mesh into tetrahedral one (see 6). |
| -O-1 | : | same as described previously without the optimization phase. |
-- MMG3d, Release 4.0 c (March 6, 2012)
Copyright (c) LJLL/IMB, 2010
usage: mmg3d4.0 [-v[n]] [-h] [-m n] [opts..] filein[.mesh] [-out fileout]
** Generic options :
-d Turn on debug mode
-h Print this message
-v [n] Tune level of verbosity
-m [n] Set memory size to n Mbytes
-O [n] Optimization level
1 adaptation
4 use global splitting (warning modify boundary mesh)
9 moving mesh
10 transform an hexahedral/prism mesh in a tetrahedral mesh
-n turn off optimisation
** Misc. options
-bucket [n] Specify the size of bucket per dimension
-noswap no edge or face flipping
-nomove no point relocation
-noinsert no new point
-out fileout Specify output file name
-rn n num Specify the number of vertices by box to renumber nodes and the renumberings
-dt dt to compute the node speed