Seldon::Array4D< T, Allocator > Member List

This is the complete list of members for Seldon::Array4D< T, Allocator >, including all inherited members.

Array4D()Seldon::Array4D< T, Allocator >explicit
Array4D(int i, int j, int k, int l)Seldon::Array4D< T, Allocator >explicit
Array4D(const Array4D< T, Allocator > &A)Seldon::Array4D< T, Allocator >
Clear()Seldon::Array4D< T, Allocator >
const_pointer typedef (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >
const_reference typedef (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >
Copy(const Array4D< T, Allocator > &A)Seldon::Array4D< T, Allocator >inline
data_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
Fill()Seldon::Array4D< T, Allocator >
Fill(const T0 &x)Seldon::Array4D< T, Allocator >
FillRand()Seldon::Array4D< T, Allocator >
GetData() constSeldon::Array4D< T, Allocator >inline
GetDataPointer(int i, int j, int k, int l) constSeldon::Array4D< T, Allocator >inline
GetDataSize() constSeldon::Array4D< T, Allocator >inline
GetLength1() constSeldon::Array4D< T, Allocator >inline
GetLength2() constSeldon::Array4D< T, Allocator >inline
GetLength3() constSeldon::Array4D< T, Allocator >inline
GetLength4() constSeldon::Array4D< T, Allocator >inline
GetMemorySize() constSeldon::Array4D< T, Allocator >
GetSize() constSeldon::Array4D< T, Allocator >inline
length1_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
length234_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
length2_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
length34_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
length3_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
length4_ (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >protected
operator()(int i, int j, int k, int l)Seldon::Array4D< T, Allocator >inline
operator()(int i, int j, int k, int l) constSeldon::Array4D< T, Allocator >inline
operator=(const Array4D< T, Allocator > &A)Seldon::Array4D< T, Allocator >inline
pointer typedef (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >
Print() constSeldon::Array4D< T, Allocator >
Read(string FileName, bool with_size=true)Seldon::Array4D< T, Allocator >
Read(ifstream &FileStream, bool with_size=true)Seldon::Array4D< T, Allocator >
Reallocate(int i, int j, int k, int l)Seldon::Array4D< T, Allocator >
reference typedef (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >
value_type typedef (defined in Seldon::Array4D< T, Allocator >)Seldon::Array4D< T, Allocator >
Write(string FileName, bool with_size=true) constSeldon::Array4D< T, Allocator >
Write(ofstream &FileStream, bool with_size=true) constSeldon::Array4D< T, Allocator >
Zero()Seldon::Array4D< T, Allocator >
~Array4D()Seldon::Array4D< T, Allocator >inline